What’s in a Portfolio?

WHAT'S IN A PORTFOLIO?

Top animation programs require you to submit a portfolio of drawings. How your portfolio is judged decides whether or not you receive an offer of admission. Competition for spots means it’s not enough to simply meet the requirements. To get into an animation program you need to aim high and distinguish yourself with outstanding drawings.

A typical animation entrance portfolio will contain a mixture of the following components.

LIFE DRAWING

The majority of animation school entry portfolios require some drawings of the human figure in various poses. These drawings must be drawn “from life” and not from photographs. Most schools will give the applicant an option of including drawings of models that are nude or clothed, and will ask specifically for drawings of the model that are made from both short and longer sustained poses.

OBJECT DRAWING

Drawings of individual common household objects. Often these objects are based on basic geometric forms such as a sphere (an orange?), a box (juice carton?), a cylinder (water bottle?), a cone etc. An awareness of the structure that lies beneath the surface of the objects you draw will enable you to draw any given object from different angles.

LAYOUTS I

Drawings of an interior space combine a working knowledge of linear perspective and an understanding of composition with a feeling for a story to build a convincing and interesting layout. Use 2 point perspective to draw a room in your house (kitchen, bedroom?). When choosing a view of a room, avoid facing a wall directly. Look toward a corner instead. 12 to 15 feet away from a corner of the room will allow you to see and draw a satisfying wide-angle view of the room.

LAYOUTS II

Drawings of an outdoor space that show your ability to bring together imagination, arial perspective, solid convincing forms, composition and a sense of story to build an interesting layout. It’s your chance to create a world from imagination. Like the room layouts, composition, visual interest and creativity are important, however, these drawings rely less on linear perspective to show depth.

Character Drawings

Your character design will show your ability to take something right out of your imagination and translate it into solid believable drawings that show creativity and personality. Other portfolio drawings are based more on observation and this one is all about visualization and imagination. Design an animation character and draw a turn-around of the character (front view, ¾ view, side view etc.) along with various action poses and facial expressions.

Hand Drawings

A number of drawings of your hand (sometimes in a before/after sequence) should show familiarity with gesture and structure. Drawn not from photographs but from observation.

Sketchbook Drawings

Grab a sketchbook and head to your local cafe, museum or zoo. Using your sketchbook plays a crucial role in developing your drawing.

Storyboards

Storyboards are a comic-book-like series of drawings of shots as in a film sequence. You may be given an open-ended outline of a simple story, a character design to work from and asked to draw a number of storyboard panels or you may be asked to come up with your own story and characters. Basic story-telling skills, character drawing skills, shot composition and creativity are evaluated.

ANIMATION

Some schools (Sheridan for example) require a brief sequence of hand-drawn animation – a number of sequential drawings that make up a brief film sequence. You may be given a time limit or a maximum number of frames. This is a chance to show your creativity and demonstrate some knowledge of animation basics and character drawing skills.

Personal Artwork

In addition to the required drawings, you may be asked to include artwork of your own choosing. Some schools may offer parameters for this portfolio piece (paintings, illustrations etc.). This is an opportunity to show a wider interest in other kinds of art that you create on your own.

Drawing Excellence is Essential

If your dream is to get into animation, you need to know how to draw. No “short cuts” or “tips on portfolio-making” can ever substitute for doing the work.

We know because drawing is all we do. 25 years of excellence in animation portfolio preparation has shown us that learning how to draw takes time and it’s worth it.

APW VIDEOS

APW Live

9 Videos
Description
Want to get into animation school? Animation Portfolio Workshop directors Gerard Sternik, Vince Peets and Joshua Miller talk shop with APW grad Blake Evason (Sheridan Animation 2028) about the all-important stage of learning drawing first – then applying it to Character Design Process, Life Drawing and the process of learning that led to Blake’s accepted Sheridan Animation Portfolio (89%). Enjoy!

Animator, character designer, storyboard artist, visual development artist, layout artist, effects animator - all of these animation career paths have one thing in common: training.

~ Vince Peets, APW Director ~